Research

Patient motivation is one of the primary drivers of success in rehabilitation1-21

Clinical studies show that engaging and interactive approaches boost not only patient enjoyment of therapy but also the intensity of rehab and clinical outcomes.22-29

 

Moving research forward

Academic researchers and senior care providers have been conducting rigorous clinical studies to evaluate Ludica Health’s products and measure the clinical impact of interactive technology for rehabilitation and geriatric care.

8

Peer reviewed studies published

4

Countries

5

Additional clinical studies underway

Clinically Proven

Research findings show that Jintronix significantly improves patients’ physical activity performance, gait speed, engagement and quality of life.

Recent Publications

Journal of Experiemental Gerontology

EXPERIMENTAL GERONTOLOGY, JULY 2018

Comparing the Effects of a Home-based Exercise Program Using a Gerontechnology to a Community-based Group Exercise Program on Functional Capacities in Older Adults After a Minor Injury

The Journal of Nutrition, Health and Aging

THE JOURNAL OF NUTRITION, HEALTH & AGING, JULY 2017​

A New Adaptive Home-based Exercise Technology Among Older Adults Living in a Nursing Home: A Pilot Study on Feasibility, Acceptability and Physical Performance

The Journal of Post-Acute and Long-Term Care Medicine

JOURNAL OF THE AMERICAN MEDICAL DIRECTORS ASSOCIATION, DECEMBER 2017

Feasibility and Effects of a Physical Activity Program Using Gerontechnology in Assisted Living Communities for Older Adults

Research Partners

Footnotes

1. Brown, P.W., 1979. The role of motivation in patient recovery. Connecticut Medicine 43, 555±557

2. Chern, J., Kielhofner, G., de las Heras, C.G., Magalhaes,L.C., 1995. The volitional questionnaire: psychometric development and practical use. The American Journal of Occupational Therapy 50, 516±525.

3. Clark, A.N.G., 1978. Morale and motivation. The Practitioner 220, 735±737.

4. Clark, M.S., Smith, D.S., 1998. The effects of depression and abnormal illness behaviour on outcome following rehabilitation from stroke. Clinical Rehabilitation 12, 73±80.

5. Clark, M.S., Smith, D.S., 1999. Psychological correlates of outcome after rehabilitation from stroke. Clinical Rehabilitation 13, 129±140.

6. De Souza, L., 1983. The effects of sensation and motivation on regaining movement control following stroke. Physiotherapy 7, 238±240.

7. Diamond, M.D., Weiss, A.J., Grynbaum, B., 1968. The unmotivated patient. Archives of Physical Medicine and Rehabilitation 49, 281±284.

8. Dishman, R.K., Ickes, W., 1981. Self-motivation and adherence to therapeutic exercise. Journal of Behavioural Medicine 4, 421±438.

9. Filer, R.N., O’Connel, D.D., 1964. Motivation of ageing persons. Journal of Gerontology 19, 15±22.

10. Fogel, M.L., Rosillo, R.H., 1969. Correlation of psychological variables and progress in physical rehabilitation. Diseases of the Nervous System 30, 593±601.

11. Freed, M.M., Wainapel, S.F., 1983. Predictors of stroke outcome. American Family Physician 28, 119±123.

12. Goldin, G.J., Margolin, R.J., Stotsky, B.A., 1969. Motivational factors in the rehabilitation facility. Rehabilitation Literature 29, 66±72.

13. Hawker, M., 1975. Motivation in old age: the physiotherapist’s view. Physiotherapy 61, 182±184.

14. Heijn, C., Granger, C.V., 1974. Understanding motivational patterns – early identification aids rehabilitation. Journal of Rehabilitation 40, 26±29.

15. Hesse, K.A., Campion, E.W., 1983. Motivating the geriatric patient for rehabilitation. Journal of the American Geriatrics Society 31, 586±589.

16. Hyman, M.D., 1972. Social psychological determinants of patient’s performance in stroke rehabilitation. Archives of Physical Medicine Rehabilitation 53, 217±226.

17. Kemp, B.J., 1988. Motivation, rehabilitation and ageing: a conceptual model. Topics in Geriatric Rehabilitation 3,41±51

18. O’Gorman, G., 1975. Anti-motivation. Physiotherapy 61,176±179.

19. Resnick, B., 1996. Motivation in geriatric rehabilitation. Image: The Journal of Nursing Scholarship 28, 41±45.

20. Rhodes, R., Morrissey, M.J., Ward, A., 1992. Self-motivation: a driving force for elders in cardiac rehabilitation. Geriatric Nursing 13, 94±98.

21. Stewart, M.C., 1975. Motivation in old age. Physiotherapy 61, 180±182.

22. Lohse, K., Shirzad, N., Verster, A., Hodges, N. and Van der Loos, H.M., 2013. Video games and rehabilitation: using design principles to enhance engagement in physical therapy. Journal of Neurologic Physical Therapy, 37(4), pp.166-175.

23. Kato, P.M., 2010. Video games in health care: Closing the gap. Review of general psychology, 14(2), pp.113-121.

24. Rand, D., Givon, N., Weingarden, H., Nota, A. and Zeilig, G., 2014. Eliciting upper extremity purposeful movements using video games: a comparison with traditional therapy for stroke rehabilitation. Neurorehabilitation and neural repair, 28(8), pp.733-739.

25. Joo, L.Y., Yin, T.S., Xu, D., Thia, E., Chia, P.F., Kuah, C.W.K. and He, K.K., 2010. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. Journal of rehabilitation medicine, 42(5), pp.437-441.

26. Subramanian, S.K., Lourenço, C.B., Chilingaryan, G., Sveistrup, H. and Levin, M.F., 2013. Arm motor recovery using a virtual reality intervention in chronic stroke: randomized control trial. Neurorehabilitation and neural repair, 27(1), pp.13-23.

27. Prahm, C., Kayali, F., Vujaklija, I., Sturma, A. and Aszmann, O., 2017, June. Increasing motivation, effort and performance through game-based rehabilitation for upper limb myoelectric prosthesis control. In 2017 International Conference on Virtual Rehabilitation (ICVR) (pp. 1-6). IEEE.

28. Clark, R. and Kraemer, T., 2009. Clinical use of Nintendo Wii™ bowling simulation to decrease fall risk in an elderly resident of a nursing home: A case report. Journal of geriatric physical therapy, 32(4), pp.174-180.

29. Morone, G., Tramontano, M., Iosa, M., Shofany, J., Iemma, A., Musicco, M., Paolucci, S. and Caltagirone, C., 2014. The efficacy of balance training with video game-based therapy in subacute stroke patients: a randomized controlled trial. BioMed research international, 2014.